Our social nature, how we interact with others and from which grounds we trust them is the background of a new concepts: Persuasion Profiling (see Wired article: Welcome to the Brave New World of Persuasion Profiling). The Design for Conversion Conference (the next one to take place at the end of this week) is taking up this idea and will bring together interface designers, product owners and user experience experts to work on casestudies and deepen their understanding of how to work together to create user experiences that are able to change people's (bying) behaviours in a measurable way. See the presentation below for details, a pecha kucha presentation by the local conference organiser Lutz Schmitt or the blog entry by Marian Steinbach about the concept of the conference.
I am especially excited to see Dan Lockton speaking about design for behaviour change. Since I have worked in the FUN research project, I feel that incorporating game mechanics in electronic products has fallen too short. Now, Dan has also learnt from game design and included principles from game play in his Design with intent toolkit.
How to influence user behaviour: Design with Intent (Design for Persuasion, Brussels)
View more presentations from Dan Lockton
By the way: Arjan Haring is currently developing PersuasionAPI to make the concepts of persuasion applicable for marketing. The blog at Conversion Design (in English) and the blog at konversionsKRAFT (in German) are valuable sources of interesting readings about the topic.
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